Combos

Revision as of 06:52, 5 July 2026 by 172.17.0.1 (talk) (Remove em dashes)

Combos count how many enemies you kill between touching solid ground. Every kill while airborne (by shot, stomp, or even a Safe Zone's edge) adds one to the counter, and landing cashes it in.

Mechanics

A combo survives stomping on doodads, moving between levels, landing inside a Safe Zone, wall jumps, and getting hit in mid-air. It ends when you land on solid ground or breakable blocks, at which point the reward is paid out.

Rewards

Combo Reward
8–14 100 gems
15–24 100 gems, +1 max charge
25+ 100 gems, +1 max charge, +1 hp

No further reward is gained past 25 kills, other than the Wow Combo and Sugoi Combo achievements at 30 and 100.

Tips

  • Levitate Style's slow fall makes long chains easier.
  • Low-cost weapons (Machinegun, Noppy) provide the most airtime; firing periodically resets fall speed.
  • In Limbo almost nothing can be stomped; kills come from shooting, and doodads refill charge.
  • Ending a combo just after reaching 8, 15 or 25 kills banks the reward; taking a hit while extending a combo cancels out the gain.