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'''Health''' (hp) is how many hits [[Welltaro]] can take before the run ends. Almost everything that hurts enemy contact, bullets, spikes costs exactly 1 hp. You start with 4 (6 in [[Boulder Style]]).
'''Health''' (hp) is how many hits [[Welltaro]] can take before the run ends. Almost everything that hurts (enemy contact, bullets, spikes) costs exactly 1 hp. You start with 4 (6 in [[Boulder Style]]).


== Gaining health ==
== Gaining health ==

Latest revision as of 06:55, 5 July 2026

Health (hp) is how many hits Welltaro can take before the run ends. Almost everything that hurts (enemy contact, bullets, spikes) costs exactly 1 hp. You start with 4 (6 in Boulder Style).

Gaining health[edit]

The overflow bar[edit]

Each point of healing received at full health fills one slot of the small overflow gauge under your health bar, and every 4 slots converts into a new permanent max-hp slot.