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'''Health''' (hp) is how many hits [[Welltaro]] can take before the run ends. Almost everything that hurts | '''Health''' (hp) is how many hits [[Welltaro]] can take before the run ends. Almost everything that hurts (enemy contact, bullets, spikes) costs exactly 1 hp. You start with 4 (6 in [[Boulder Style]]). | ||
== Gaining health == | == Gaining health == | ||
Latest revision as of 06:55, 5 July 2026
Health (hp) is how many hits Welltaro can take before the run ends. Almost everything that hurts (enemy contact, bullets, spikes) costs exactly 1 hp. You start with 4 (6 in Boulder Style).
Gaining health[edit]
- Heart-type gun modules: +1 hp.
- Shop food: Rice Ball, Sushi, Curry and friends.
- The Apple and Youth upgrades; Knife and Fork lets corpses heal you.
- A 25-kill combo: +1 hp.
- The Tomato: +8.
The overflow bar[edit]
Each point of healing received at full health fills one slot of the small overflow gauge under your health bar, and every 4 slots converts into a new permanent max-hp slot.