Combos: Difference between revisions

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'''Combos''' count how many enemies you kill between touching solid ground. Every kill while airborne by shot, stomp, or even a [[Safe Zone|Safe Zone]]'s edge adds one to the counter, and landing cashes it in.
'''Combos''' count how many enemies you kill between touching solid ground. Every kill while airborne (by shot, stomp, or even a [[Safe Zone|Safe Zone]]'s edge) adds one to the counter, and landing cashes it in.


== Mechanics ==
== Mechanics ==


A combo survives stomping on [[Doodads|doodads]], moving between levels, landing inside a Safe Zone, [[Wall Jumping|wall jumps]], and getting hit in mid-air. It ends when you land on solid ground or [[Breakable Blocks|breakable blocks]] at which point the reward is paid out.
A combo survives stomping on [[Doodads|doodads]], moving between levels, landing inside a Safe Zone, [[Wall Jumping|wall jumps]], and getting hit in mid-air. It ends when you land on solid ground or [[Breakable Blocks|breakable blocks]], at which point the reward is paid out.


== Rewards ==
== Rewards ==

Revision as of 06:52, 5 July 2026

Combos count how many enemies you kill between touching solid ground. Every kill while airborne (by shot, stomp, or even a Safe Zone's edge) adds one to the counter, and landing cashes it in.

Mechanics

A combo survives stomping on doodads, moving between levels, landing inside a Safe Zone, wall jumps, and getting hit in mid-air. It ends when you land on solid ground or breakable blocks, at which point the reward is paid out.

Rewards

Combo Reward
8–14 100 gems
15–24 100 gems, +1 max charge
25+ 100 gems, +1 max charge, +1 hp

No further reward is gained past 25 kills, other than the Wow Combo and Sugoi Combo achievements at 30 and 100.

Tips

  • Levitate Style's slow fall makes long chains easier.
  • Low-cost weapons (Machinegun, Noppy) provide the most airtime; firing periodically resets fall speed.
  • In Limbo almost nothing can be stomped; kills come from shooting, and doodads refill charge.
  • Ending a combo just after reaching 8, 15 or 25 kills banks the reward; taking a hit while extending a combo cancels out the gain.