Health: Difference between revisions
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Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA) |
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
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== The overflow bar == | == The overflow bar == | ||
Each point of healing received at full health fills one slot of the small overflow gauge under your health bar, and every 4 slots converts into a new permanent max-hp slot. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 02:26, 5 July 2026
Health (hp) is how many hits Welltaro can take before the run ends. Almost everything that hurts — enemy contact, bullets, spikes — costs exactly 1 hp. You start with 4 (6 in Boulder Style).
Gaining health[edit]
- Heart-type gun modules: +1 hp.
- Shop food: Rice Ball, Sushi, Curry and friends.
- The Apple and Youth upgrades; Knife and Fork lets corpses heal you.
- A 25-kill combo: +1 hp.
- The Tomato: +8.
The overflow bar[edit]
Each point of healing received at full health fills one slot of the small overflow gauge under your health bar, and every 4 slots converts into a new permanent max-hp slot.