Health: Difference between revisions

From Downwiki
Jump to navigation Jump to search
Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)
 
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows
 
Line 11: Line 11:
== The overflow bar ==
== The overflow bar ==


Healing past full doesn't vanish: each surplus point fills one slot of the small overflow gauge under your health bar, and every 4 slots converts into a brand-new permanent max-hp heart. Eating while healthy is an investment.
Each point of healing received at full health fills one slot of the small overflow gauge under your health bar, and every 4 slots converts into a new permanent max-hp slot.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 02:26, 5 July 2026

Health (hp) is how many hits Welltaro can take before the run ends. Almost everything that hurts — enemy contact, bullets, spikes — costs exactly 1 hp. You start with 4 (6 in Boulder Style).

Gaining health[edit]

The overflow bar[edit]

Each point of healing received at full health fills one slot of the small overflow gauge under your health bar, and every 4 slots converts into a new permanent max-hp slot.