Styles: Difference between revisions

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Style pages: effects and unlock thresholds verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)
Style-select run animations + names/descriptions from styleInit and language.ini
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Styles allow different modes of play including levels of starting [[health]] or chance of finding certain power-ups or [[Safe Zone|safe zones]].
Styles allow different modes of play including levels of starting [[health]] or chance of finding certain power-ups or [[Safe Zone|safe zones]].


There are five styles in game.
There are five styles in game, each shown below with its animation from the style select screen.


== Styles ==
== Styles ==


<div class="dw-grid">
<div class="dw-style-row"><span class="dw-anim" data-base="styles/usual" data-frames="8" data-speed="0.25"></span><div><div class="dw-style-row__name">USUAL STYLE</div><div class="dw-style-row__desc">standard</div></div></div>
<div class="dw-grid__tile">[[Usual Style|<span class="dw-sprite" data-sprite="styles/usual.png"></span><span class="dw-grid__label">Usual Style</span>]]</div>
<div class="dw-style-row"><span class="dw-anim" data-base="styles/armspin" data-frames="8" data-speed="0.25"></span><div><div class="dw-style-row__name">ARM SPIN STYLE</div><div class="dw-style-row__desc">only finds gun modules; shops are rare</div></div></div>
<div class="dw-grid__tile">[[Arm Spin Style|<span class="dw-sprite" data-sprite="styles/armspin.png"></span><span class="dw-grid__label">Arm Spin Style</span>]]</div>
<div class="dw-style-row"><span class="dw-anim" data-base="styles/boulder" data-frames="8" data-speed="0.25"></span><div><div class="dw-style-row__name">BOULDER STYLE</div><div class="dw-style-row__desc">starts with more HP; less upgrade options</div></div></div>
<div class="dw-grid__tile">[[Boulder Style|<span class="dw-sprite" data-sprite="styles/boulder.png"></span><span class="dw-grid__label">Boulder Style</span>]]</div>
<div class="dw-style-row"><span class="dw-anim" data-base="styles/levitate" data-frames="8" data-speed="0.25"></span><div><div class="dw-style-row__name">LEVITATE STYLE</div><div class="dw-style-row__desc">floaty</div></div></div>
<div class="dw-grid__tile">[[Levitate Style|<span class="dw-sprite" data-sprite="styles/levitate.png"></span><span class="dw-grid__label">Levitate Style</span>]]</div>
<div class="dw-style-row"><span class="dw-anim" data-base="styles/handstand" data-frames="8" data-speed="0.25"></span><div><div class="dw-style-row__name">HANDSTAND STYLE</div><div class="dw-style-row__desc">no upgrades; cheaper shop items</div></div></div>
<div class="dw-grid__tile">[[Handstand Style|<span class="dw-sprite" data-sprite="styles/handstand.png"></span><span class="dw-grid__label">Handstand Style</span>]]</div>
</div>
 
== Unlocking ==
 
[[Usual Style]] is available from the start. The other four unlock as your lifetime total of collected [[Gems|gems]] passes certain thresholds: [[Arm Spin Style]] at 3,000, [[Boulder Style]] at 10,000, [[Levitate Style]] at 20,000 and [[Handstand Style]] at 30,000. The gem totals in between unlock [[Palettes|palettes]] instead.
 
[[Category:Styles]]

Revision as of 02:09, 5 July 2026

Styles allow different modes of play including levels of starting health or chance of finding certain power-ups or safe zones.

There are five styles in game, each shown below with its animation from the style select screen.

Styles

USUAL STYLE
standard
ARM SPIN STYLE
only finds gun modules; shops are rare
BOULDER STYLE
starts with more HP; less upgrade options
LEVITATE STYLE
floaty
HANDSTAND STYLE
no upgrades; cheaper shop items