Aquifer: Difference between revisions
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Areas, boss, Hard Mode, redirects; verified against decompiled game code |
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
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! Music | ! Music | ||
| ''Razor Girl'' ([[Soundtrack]]) | | ''Razor Girl'' ([[Soundtrack]]) | ||
|} | |} | ||
The '''Aquifer''' is the third area, and it is entirely underwater. A breath meter counts down from 100; | The '''Aquifer''' is the third area, and it is entirely underwater. A breath meter counts down from 100; it refills by catching air bubbles released from the area's [[Doodads|doodads]]; at zero the player starts losing [[Health|hp]]. Gems sink slowly here, coral forms the breakable terrain, and the underwater [[Shop]] plays its own variant of the shop theme. | ||
The Aquifer is also where ''Downwell''{'}s fourth [[Palettes|palette]] colour first appears — blue, in the default palette, for everything watery. | The Aquifer is also where ''Downwell''{'}s fourth [[Palettes|palette]] colour first appears — blue, in the default palette, for everything watery. | ||
| Line 30: | Line 27: | ||
== Enemies == | == Enemies == | ||
[[Turtle]], [[Red Jelly]], [[Squid]] | [[Turtle]], [[Red Jelly]], [[Squid]] and [[Mohawkmon]]. | ||
[[Category:Areas]] | [[Category:Areas]] | ||
Revision as of 02:22, 5 July 2026
| Aquifer | |
|---|---|
| Type | Area |
| Levels | 3-1 to 3-3 |
| Preceded by | Catacombs |
| Followed by | Limbo |
| Music | Razor Girl (Soundtrack) |
The Aquifer is the third area, and it is entirely underwater. A breath meter counts down from 100; it refills by catching air bubbles released from the area's doodads; at zero the player starts losing hp. Gems sink slowly here, coral forms the breakable terrain, and the underwater Shop plays its own variant of the shop theme.
The Aquifer is also where Downwell{'}s fourth palette colour first appears — blue, in the default palette, for everything watery.