Gems: Difference between revisions

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Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)
 
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows
 
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! Values
! Values
| Small: 2G — Large: 10G
| Small: 2G — Large: 10G
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


'''Gems''' are the currency of the well, dropped by dead [[Enemies|enemies]], red-tinged [[Breakable Blocks|breakable blocks]] and [[Gem Vein|gem veins]]. Small gems are worth 2G and large ones 10G.
'''Gems''' are the currency of the well, dropped by dead [[Enemies|enemies]], red-tinged [[Breakable Blocks|breakable blocks]] and [[Gem Vein|gem veins]]. Small gems are worth 2G and large ones 10G. Uncollected gems disappear after a few seconds.


Gems are spent in the [[Shop]], and your lifetime total also unlocks [[Palettes|palettes]] and [[Styles|styles]]. Collecting quickly enough builds a streak — 100 gems in a short window triggers the [[Gem High]] state, temporarily powering up your weapon.
Gems are spent in the [[Shop]], and your lifetime total also unlocks [[Palettes|palettes]] and [[Styles|styles]]. Collecting 100 gems in a short window triggers the [[Gem High]] state, temporarily powering up your weapon.


Uncollected gems fade after a few seconds, and they sink much more slowly in the water of the [[Aquifer]] and the void of [[Limbo]]. The [[Gem Attractor]] upgrade doubles the radius from which they fly to you; [[Gem Powered]] recharges your [[Gunboots]] as you collect; [[Popping Gems]] turns each pickup into a free upward shot.
Gems sink more slowly in the [[Aquifer]] and [[Limbo]]. The [[Gem Attractor]] upgrade doubles the radius from which they fly to you; [[Gem Powered]] recharges the [[Gunboots]] on collection; [[Popping Gems]] fires an upward shot per gem collected.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 02:25, 5 July 2026

Gems
Type Currency
Values Small: 2G — Large: 10G

Gems are the currency of the well, dropped by dead enemies, red-tinged breakable blocks and gem veins. Small gems are worth 2G and large ones 10G. Uncollected gems disappear after a few seconds.

Gems are spent in the Shop, and your lifetime total also unlocks palettes and styles. Collecting 100 gems in a short window triggers the Gem High state, temporarily powering up your weapon.

Gems sink more slowly in the Aquifer and Limbo. The Gem Attractor upgrade doubles the radius from which they fly to you; Gem Powered recharges the Gunboots on collection; Popping Gems fires an upward shot per gem collected.