Aquifer: Difference between revisions
Pattern-script swap corrections: gasSpin and Clam are in the game; Eyefish is hard-mode only |
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The '''Aquifer''' is the third area, and it is entirely underwater. A breath meter counts down from 100; it refills by catching air bubbles released from the area's [[Doodads|doodads]]; at zero the player starts losing [[Health|hp]]. Gems sink slowly here, coral forms the breakable terrain, and the underwater [[Shop]] plays its own variant of the shop theme. | The '''Aquifer''' is the third area, and it is entirely underwater. A breath meter counts down from 100; it refills by catching air bubbles released from the area's [[Doodads|doodads]]; at zero the player starts losing [[Health|hp]]. Gems sink slowly here, coral forms the breakable terrain, and the underwater [[Shop]] plays its own variant of the shop theme. | ||
The Aquifer is also where ''Downwell''{'}s fourth [[Palettes|palette]] colour first appears | The Aquifer is also where ''Downwell''{'}s fourth [[Palettes|palette]] colour first appears: blue, in the default palette, for everything watery. | ||
== Enemies == | == Enemies == | ||
[[Turtle]], [[Red Jelly]], [[Squid]] and [[Mohawkmon]]. Clams (<code>Clam</code>) sit on the terrain; they damage the player on contact but can be stomped. | [[Turtle]], [[Red Jelly]], [[Squid]] and [[Mohawkmon]]. Clams (<code>Clam</code>) sit on the terrain; they damage the player on contact but can be stomped. | ||
== Secrets == | |||
If the player reaches the Aquifer without having entered any [[Safe Zone|side room]], a single [[Jellofish]] spawns beside the first [[Red Jelly]] of the area. It appears once per run, and only while the run still qualifies for the [[Tomato]]. The two share the same internal flag. | |||
[[Category:Areas]] | [[Category:Areas]] | ||
Latest revision as of 06:51, 5 July 2026
| Aquifer | |
|---|---|
| Type | Area |
| Levels | 3-1 to 3-3 |
| Preceded by | Catacombs |
| Followed by | Limbo |
| Music | Razor Girl (Soundtrack) |
The Aquifer is the third area, and it is entirely underwater. A breath meter counts down from 100; it refills by catching air bubbles released from the area's doodads; at zero the player starts losing hp. Gems sink slowly here, coral forms the breakable terrain, and the underwater Shop plays its own variant of the shop theme.
The Aquifer is also where Downwell{'}s fourth palette colour first appears: blue, in the default palette, for everything watery.
Enemies[edit]
Turtle, Red Jelly, Squid and Mohawkmon. Clams (Clam) sit on the terrain; they damage the player on contact but can be stomped.
Secrets[edit]
If the player reaches the Aquifer without having entered any side room, a single Jellofish spawns beside the first Red Jelly of the area. It appears once per run, and only while the run still qualifies for the Tomato. The two share the same internal flag.