Aquifer: Difference between revisions

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Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows
Pattern-script swap corrections: gasSpin and Clam are in the game; Eyefish is hard-mode only
 
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== Enemies ==
== Enemies ==


[[Turtle]], [[Red Jelly]], [[Squid]] and [[Mohawkmon]].
[[Turtle]], [[Red Jelly]], [[Squid]] and [[Mohawkmon]]. Clams (<code>Clam</code>) sit on the terrain; they damage the player on contact but can be stomped.


[[Category:Areas]]
[[Category:Areas]]

Latest revision as of 02:47, 5 July 2026

Aquifer
Type Area
Levels 3-1 to 3-3
Preceded by Catacombs
Followed by Limbo
Music Razor Girl (Soundtrack)

The Aquifer is the third area, and it is entirely underwater. A breath meter counts down from 100; it refills by catching air bubbles released from the area's doodads; at zero the player starts losing hp. Gems sink slowly here, coral forms the breakable terrain, and the underwater Shop plays its own variant of the shop theme.

The Aquifer is also where Downwell{'}s fourth palette colour first appears — blue, in the default palette, for everything watery.

Enemies[edit]

Turtle, Red Jelly, Squid and Mohawkmon. Clams (Clam) sit on the terrain; they damage the player on contact but can be stomped.