Assets

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Assets covers the game's raw art files, viewable directly from the decompiled data.

Texture Atlas[edit]

Downwell's sprites ship packed into two GPU texture pages, built by GameMaker at compile time. This is that data, unpacked from data.win and shown at native resolution — one clickable region per sprite frame (3,152 frames across 741 sprites). Hovering a region shows its sprite name and pixel size; where the sprite is identifiable, clicking it goes to the matching article. Most regions aren't linked yet — the mapping is being filled in gradually.

Sound Assets[edit]

Every sound in the game, extracted from data.win's own audio data and the six audiogroupN.dat files: 361 clips in all, grouped as music, ambience, and sound effects, each playable directly and labelled with its internal name.