Rest in Pieces

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Revision as of 06:20, 5 July 2026 by 172.17.0.1 (talk) (Stats from obj_dead_body + explosion inheritance: 1x50 + 3x50 small (inherited bdmg), unreachable 2-copy branch, pugRip)
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REST IN PIECES
Effectshooting dead bodies causes them to explode
名前ハードジョウブツ
説明シタイを うつと バクハツする
In the game

Rest in Pieces (ハードジョウブツ) is an upgrade. Shooting dead bodies causes them to explode.

Stats[edit]

Dead bodies are physics objects that always exist; without the upgrade they are inert (0 HP, cannot be shot). With Rest in Pieces (pugRip), from the dead-body code:

  • A body becomes shootable 8 frames after spawning; one hit detonates it.
  • Detonation spawns one full explosion (bulletExplosion1, 50 damage, hits every enemy it overlaps once) plus three small explosions that also deal 50 damage each: explosionSmall has no code of its own and inherits everything, damage included, from the full explosion; only its sprite (and so its hitbox) is smaller.
  • An enemy overlapping all four blasts can therefore take up to 200 damage from a single corpse, which is why the upgrade one-shots most of the cast and shreds the Final Boss (220 per flinch).
  • The code contains a two-copy branch (pugRip == 2) that adds four more full explosions, nine blasts total, but it is unreachable: only one copy of the upgrade can ever be obtained.
  • Even uniDead, the corpse of a cut enemy, is wired to explode with this upgrade.