Rest in Pieces
REST IN PIECES
| Effect | shooting dead bodies causes them to explode |
| 名前 | ハードジョウブツ |
| 説明 | シタイを うつと バクハツする |
In the game
Rest in Pieces (ハードジョウブツ) is an upgrade. Shooting dead bodies causes them to explode.
Stats[edit]
Dead bodies are physics objects that always exist; without the upgrade they are inert (0 HP, cannot be shot). With Rest in Pieces (pugRip), from the dead-body code:
- A body becomes shootable 8 frames after spawning; one hit detonates it.
- Detonation spawns one full explosion (
bulletExplosion1, 50 damage, hits every enemy it overlaps once) plus three small explosions that also deal 50 damage each:explosionSmallhas no code of its own and inherits everything, damage included, from the full explosion; only its sprite (and so its hitbox) is smaller. - An enemy overlapping all four blasts can therefore take up to 200 damage from a single corpse, which is why the upgrade one-shots most of the cast and shreds the Final Boss (220 per flinch).
- The code contains a two-copy branch (
pugRip == 2) that adds four more full explosions, nine blasts total, but it is unreachable: only one copy of the upgrade can ever be obtained. - Even
uniDead, the corpse of a cut enemy, is wired to explode with this upgrade.