Shotgun
| Shotgun | |
|---|---|
| Type | Gun module (S) |
| Charge cost | 5 per shot |
| Damage | 6 per pellet, 7 pellets (15 pellets while gem high) |
| Japanese | ショットガン |
Shotgun (ショットガン) is a weapon that blasts a wide spread of seven pellets downward for five charges. Its recoil is the strongest of any weapon: each blast pushes the player upward about as much as a jump.
Behavior[edit]
Each pellet deals 6 damage, so a close-range blast deals high total damage, but the spread and short pellet range weaken it at a distance. The heavy charge cost means a default charge meter only holds one shot. While gem high the blast more than doubles to 15 pellets.
Stats[edit]
All values from the weapon table in bStatInitLevel1.gml.
| Stat | Base | While gem high |
|---|---|---|
| Charge cost per shot | 5 | 5 |
| Damage per projectile | 6 | 6 |
| Projectiles per trigger pull | 7 | 15 |
| Shot pattern | 0 (straight) | 0 (straight) |
| Rate of fire (internal value) | -20 | -15 |
| Recoil (negative = upward lift) | -1.4 | -2 |
| Projectile speed | 15 | 18 |
| Spread | 10 | 12 |
| Pierces enemies | No | No |
| Screen shake (strength / frames) | 4 / 6 | 5 / 10 |
Acquisition[edit]
The shotgun can be found in gun modules within safe zones.