Catacombs

Revision as of 01:55, 5 July 2026 by 172.17.0.1 (talk) (Areas, boss, Hard Mode, redirects; verified against decompiled game code)
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Catacombs
Type Area
Levels 2-1 to 2-3
Preceded by Caverns
Followed by Aquifer
Music We Were Fine Until You Showed Up (Soundtrack)
First appearance Downwell (2015)

The Catacombs are the second area — candle-lit bonework where the walls bristle with hazards. Its signature threat is the spike trap, a discoloured platform that fires spikes shortly after you land on it; in Hard Mode every trap fires on a shared timer instead. The candles along the walls are doodads, and boxes serve as the breakable terrain.

Enemies

Obake, Jumpy Skull, Wander Skull, Skeleton, Spider, Darksoul, plus Snakes and Bats carried over from above.