Hard Mode
Hard Mode unlocks after beating the Final Boss once, and remixes the whole well: enemy spawns are denser, enemies arrive a stage earlier than usual, Shop prices double, and each area gains its own twist.
Changes by area edit
- Caverns — extra spawns, and the Eyefish: a bullet-immune floater that must be stomped.
- Catacombs — every spike trap fires simultaneously on a fixed rhythm instead of when stepped on.
- Aquifer — no air-pot doodads; loose air bubbles hang scattered in the water instead.
- Limbo — enemies from all the earlier areas drift in alongside the locals, and the layout wraps around the screen edges.
- The Abyss — the Final Boss fires an extra spread with every attack.
Hard Mode has its own set of records and achievements.