Wall Jumping
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Wall jumping: pressing jump while next to a wall and moving away from it gives a second jump with much greater height than usual.
How it works[edit]
Whether a wall jump is available depends on Welltaro's current sprite. If he is tumbling toward the wall — the rolling animation you get from jumping off the ground, an enemy or a doodad while holding a direction — the kick is available. It can be used once per airborne stretch, and only with full charge; taking a hit in mid-air grants another one.
Anything that switches you to the ordinary jump sprite forfeits the wall jump: shooting, walking off a ledge, jumping without holding a direction, or having just wall jumped.
Wall jumps preserve the current combo.