Charge

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Charge is the ammunition of the Gunboots, shown as a row of blocks in the HUD. Every run starts with 8 charges; firing consumes an amount that depends on the current weapon, and the meter refills completely when you land, stomp an enemy, or bounce off a doodad (or collect gems, with the Gem Powered upgrade).

A weapon fires as long as at least one shot's worth of charge remains — with 8 charges and a Shotgun (5 per shot), the leftover 3 still buy you one final blast.

Charge cost by weapon[edit]

Weapon Charge per shot
Machinegun 1
Noppy 1
Puncher 2
Triple 2
Burst 3
Laser 4
Shotgun 5

The HUD groups the charge blocks to match the current weapon's cost — in fours for the Laser, in fives for the Shotgun, and so on.

Increasing max charge[edit]