Blast Module

Revision as of 06:03, 5 July 2026 by 172.17.0.1 (talk) (Stats from bullet_blast/scrEnemyStomped: 50 dmg, 4-frame window, doodad stomps, pugExplodingKnees)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
BLAST MODULE
Effectstomping on enemies causes a blast
名前ふんしゃモジュール
説明テキを ふみつけると バクフウを オミマイ
In the game

Blast Module (ふんしゃモジュール) is an upgrade. Stomping on enemies causes a blast.

Stats

The blast is a bulletBlast object spawned at the stomp position. From the game code:

  • It deals 50 damage (bdmg = 50); a normal stomp deals 100. Most common enemies have 25 HP, so the blast alone kills anything the stomp itself would.
  • It damages every enemy it overlaps, each once per blast (bConsistent = 1), rather than stopping at the first hit.
  • The damage window is the first 4 frames of the 14-frame animation (at half speed, about 8 game frames); after that the explosion is only visual.
  • The blast art (sprBlast) is 128 by 128 pixels, one of the largest effect sprites in the game.
  • It also triggers when stomping doodads, not just enemies.
  • Internally the upgrade flag is called pugExplodingKnees; the name Blast Module appears only in the display strings.
  • Rocket Jump reuses the same bulletBlast object for its jump explosion, reskinned with a different sprite.