Blast Module
BLAST MODULE
| Effect | stomping on enemies causes a blast |
| 名前 | ふんしゃモジュール |
| 説明 | テキを ふみつけると バクフウを オミマイ |
In the game
Blast Module (ふんしゃモジュール) is an upgrade. Stomping on enemies causes a blast.
Stats
The blast is a bulletBlast object spawned at the stomp position. From the game code:
- It deals 50 damage (
bdmg = 50); a normal stomp deals 100. Most common enemies have 25 HP, so the blast alone kills anything the stomp itself would. - It damages every enemy it overlaps, each once per blast (
bConsistent = 1), rather than stopping at the first hit. - The damage window is the first 4 frames of the 14-frame animation (at half speed, about 8 game frames); after that the explosion is only visual.
- The blast art (
sprBlast) is 128 by 128 pixels, one of the largest effect sprites in the game. - It also triggers when stomping doodads, not just enemies.
- Internally the upgrade flag is called
pugExplodingKnees; the name Blast Module appears only in the display strings. - Rocket Jump reuses the same
bulletBlastobject for its jump explosion, reskinned with a different sprite.