Wall Jumping

Revision as of 02:27, 5 July 2026 by 172.17.0.1 (talk) (Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows)

Wall jumping: pressing jump while next to a wall and moving away from it gives a second jump with much greater height than usual.

How it works

Whether a wall jump is available depends on Welltaro's current sprite. If he is tumbling toward the wall — the rolling animation you get from jumping off the ground, an enemy or a doodad while holding a direction — the kick is available. It can be used once per airborne stretch, and only with full charge; taking a hit in mid-air grants another one.

Anything that switches you to the ordinary jump sprite forfeits the wall jump: shooting, walking off a ledge, jumping without holding a direction, or having just wall jumped.

Wall jumps preserve the current combo.