Enemies: Difference between revisions

Add Cut Enemies section: objects fully coded but never spawned in the shipped game, traced through spawner chains and numeric spawner-table IDs
Add right-floated sprite thumbnails for the funnier cut enemies
Line 60: Line 60:


== Cut Enemies ==
== Cut Enemies ==
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/smileslime.png"></span><div class="dw-thumb__cap">Smile Slime — <code>enmVfrog</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/boringball.png"></span><div class="dw-thumb__cap">"Boring Ball" — reused by <code>enmAngryFace</code>, <code>enmLunger</code>, and <code>enmUpshoot</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/dskull.png"></span><div class="dw-thumb__cap"><code>enmDownSkull</code> / <code>enmDskull</code> / <code>enmDarkWander</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/rat.png"></span><div class="dw-thumb__cap"><code>enmRat</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/moya.png"></span><div class="dw-thumb__cap">"Moya" — <code>enmSkullSoul</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/babyobake.png"></span><div class="dw-thumb__cap"><code>enmBabyObake</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/meh.png"></span><div class="dw-thumb__cap"><code>enmStg1</code> — the sprite is literally named "sprmeh".</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/twinball.png"></span><div class="dw-thumb__cap">Reused by <code>enmFriends</code>, <code>enmSamball</code>, and <code>enmTwinbot</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/crawlbot.png"></span><div class="dw-thumb__cap"><code>enmCrawlbot</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/fishred.png"></span><div class="dw-thumb__cap"><code>enmFishred</code> / <code>enmFishredWander</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/nbar.png"></span><div class="dw-thumb__cap"><code>enmNbar</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/leapon.png"></span><div class="dw-thumb__cap"><code>enmLeapon</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/sporenidle.png"></span><div class="dw-thumb__cap"><code>enmSporeSpawn</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/unichan.png"></span><div class="dw-thumb__cap"><code>enmUnichan</code>.</div></div>
<div class="dw-thumb"><span class="dw-sprite" data-sprite="enemies/gatherer.png"></span><div class="dw-thumb__cap"><code>enmGatherer</code>.</div></div>


These enemy objects exist in the game's code but are never spawned anywhere in the shipped game — leftovers from development that never made it into (or were removed from) a level.
These enemy objects exist in the game's code but are never spawned anywhere in the shipped game — leftovers from development that never made it into (or were removed from) a level.