Safe Zone: Difference between revisions
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Capitalize "Safe Zone" as a proper term throughout |
Same crate correction |
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'''Safe | '''Safe zones''' are side chambers along the walls of the well, sealed behind a time-field: while the player stands inside, everything outside freezes. | ||
Each | Each safe zone contains either a treasure spot — a [[Gem Vein|gem vein]] or a [[Gun Modules|gun module]] — or a [[Shop]] (marked by a hanging sign above the bubble). Roughly half of side rooms are shops, with three exceptions: [[Arm Spin Style]] drops the chance to 1 in 7, [[Levitate Style]] guarantees the last side room of a level is a shop, and the [[Member's Card]] upgrade makes a shop appear on every floor. | ||
Landing in a | Landing in a safe zone does not end the current [[Combos|combo]]. Time only stops outside the field: dropped [[Gems|gems]] and corpses in the well still fade while the player is inside. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 04:10, 5 July 2026
Safe zones are side chambers along the walls of the well, sealed behind a time-field: while the player stands inside, everything outside freezes.
Each safe zone contains either a treasure spot — a gem vein or a gun module — or a Shop (marked by a hanging sign above the bubble). Roughly half of side rooms are shops, with three exceptions: Arm Spin Style drops the chance to 1 in 7, Levitate Style guarantees the last side room of a level is a shop, and the Member's Card upgrade makes a shop appear on every floor.
Landing in a safe zone does not end the current combo. Time only stops outside the field: dropped gems and corpses in the well still fade while the player is inside.