Doodads: Difference between revisions
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Redirect to code name Shootable Things Tag: New redirect |
Revert rename: code has no collective name for these props; community term stands Tag: Removed redirect |
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'''Doodads''' are the small destructible props scattered through the levels — torches, candles, pots and coral. The game's code has no collective name for them (each is its own object: <code>torchFire</code>, <code>Bottle</code>, <code>catacombThings</code>); ''doodads'' is the established community term. Stomping one bounces the player and recharges the [[Gunboots]] without ending the current [[Combos|combo]]. They drop a few [[Gems|gems]] when broken. | |||
Doodads are usually drawn in the scenery colour (white in the default [[Palettes|palette]]); the candles of the [[Catacombs]] and the underwater props of the [[Aquifer]] are the exceptions. In [[Limbo]], floating doodads are the only things to bounce on. | |||
In [[Boulder Style]], walking into one breaks it. | |||
[[Category:Game mechanics]] | |||
Revision as of 03:33, 5 July 2026
Doodads are the small destructible props scattered through the levels — torches, candles, pots and coral. The game's code has no collective name for them (each is its own object: torchFire, Bottle, catacombThings); doodads is the established community term. Stomping one bounces the player and recharges the Gunboots without ending the current combo. They drop a few gems when broken.
Doodads are usually drawn in the scenery colour (white in the default palette); the candles of the Catacombs and the underwater props of the Aquifer are the exceptions. In Limbo, floating doodads are the only things to bounce on.
In Boulder Style, walking into one breaks it.