Shotgun: Difference between revisions
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Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
Capitalize "Safe Zone" as a proper term throughout |
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== Acquisition == | == Acquisition == | ||
The shotgun can be found in [[Gun Modules|gun modules]] within [[Safe Zone| | The shotgun can be found in [[Gun Modules|gun modules]] within [[Safe Zone|Safe Zones]]. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 03:12, 5 July 2026
| Shotgun | |
|---|---|
| Type | Gun module (S) |
| Charge cost | 5 per shot |
| Damage | 6 per pellet, 7 pellets (15 pellets while gem high) |
| Japanese | ショットガン |
Shotgun (ショットガン) is a weapon that blasts a wide spread of seven pellets downward for five charges. Its recoil is the strongest of any weapon: each blast pushes the player upward about as much as a jump.
Behavior
Each pellet deals 6 damage, so a close-range blast deals high total damage, but the spread and short pellet range weaken it at a distance. The heavy charge cost means a default charge meter only holds one shot. While gem high the blast more than doubles to 15 pellets.
Acquisition
The shotgun can be found in gun modules within Safe Zones.