Gem High: Difference between revisions
Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA) |
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
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'''Gem High''' is a temporary powered-up state triggered by collecting 100 [[Gems|gems]] in a short span. The gem streak meter around the HUD fills as you collect; each gem also refreshes the streak's decay timer (about five seconds), and at 100 your weapon jumps to its boosted form — more damage, and for some weapons bigger volleys — until the streak lapses. | '''Gem High''' is a temporary powered-up state triggered by collecting 100 [[Gems|gems]] in a short span. The gem streak meter around the HUD fills as you collect; each gem also refreshes the streak's decay timer (about five seconds), and at 100 your weapon jumps to its boosted form — more damage, and for some weapons bigger volleys — until the streak lapses. | ||
Every weapon has distinct gem-high stats; see the damage lines on each [[Gun Modules|weapon]] page. The [[Gem Sick]] upgrade renames the state and makes the streak decay | Every weapon has distinct gem-high stats; see the damage lines on each [[Gun Modules|weapon]] page. The [[Gem Sick]] upgrade renames the state and makes the streak decay slower. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||