Gems: Difference between revisions
Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA) |
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
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! Values | ! Values | ||
| Small: 2G — Large: 10G | | Small: 2G — Large: 10G | ||
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'''Gems''' are the currency of the well, dropped by dead [[Enemies|enemies]], red-tinged [[Breakable Blocks|breakable blocks]] and [[Gem Vein|gem veins]]. Small gems are worth 2G and large ones 10G. | '''Gems''' are the currency of the well, dropped by dead [[Enemies|enemies]], red-tinged [[Breakable Blocks|breakable blocks]] and [[Gem Vein|gem veins]]. Small gems are worth 2G and large ones 10G. Uncollected gems disappear after a few seconds. | ||
Gems are spent in the [[Shop]], and your lifetime total also unlocks [[Palettes|palettes]] and [[Styles|styles]]. Collecting | Gems are spent in the [[Shop]], and your lifetime total also unlocks [[Palettes|palettes]] and [[Styles|styles]]. Collecting 100 gems in a short window triggers the [[Gem High]] state, temporarily powering up your weapon. | ||
Gems sink more slowly in the [[Aquifer]] and [[Limbo]]. The [[Gem Attractor]] upgrade doubles the radius from which they fly to you; [[Gem Powered]] recharges the [[Gunboots]] on collection; [[Popping Gems]] fires an upward shot per gem collected. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||