Gems: Difference between revisions

Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)
 
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows
 
Line 10: Line 10:
! Values
! Values
| Small: 2G — Large: 10G
| Small: 2G — Large: 10G
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


'''Gems''' are the currency of the well, dropped by dead [[Enemies|enemies]], red-tinged [[Breakable Blocks|breakable blocks]] and [[Gem Vein|gem veins]]. Small gems are worth 2G and large ones 10G.
'''Gems''' are the currency of the well, dropped by dead [[Enemies|enemies]], red-tinged [[Breakable Blocks|breakable blocks]] and [[Gem Vein|gem veins]]. Small gems are worth 2G and large ones 10G. Uncollected gems disappear after a few seconds.


Gems are spent in the [[Shop]], and your lifetime total also unlocks [[Palettes|palettes]] and [[Styles|styles]]. Collecting quickly enough builds a streak — 100 gems in a short window triggers the [[Gem High]] state, temporarily powering up your weapon.
Gems are spent in the [[Shop]], and your lifetime total also unlocks [[Palettes|palettes]] and [[Styles|styles]]. Collecting 100 gems in a short window triggers the [[Gem High]] state, temporarily powering up your weapon.


Uncollected gems fade after a few seconds, and they sink much more slowly in the water of the [[Aquifer]] and the void of [[Limbo]]. The [[Gem Attractor]] upgrade doubles the radius from which they fly to you; [[Gem Powered]] recharges your [[Gunboots]] as you collect; [[Popping Gems]] turns each pickup into a free upward shot.
Gems sink more slowly in the [[Aquifer]] and [[Limbo]]. The [[Gem Attractor]] upgrade doubles the radius from which they fly to you; [[Gem Powered]] recharges the [[Gunboots]] on collection; [[Popping Gems]] fires an upward shot per gem collected.


[[Category:Game mechanics]]
[[Category:Game mechanics]]