Gun Modules: Difference between revisions

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Weapon pages: stats verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)
 
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'''Gun modules''' are containers that change which weapon the player's [[Gunboots|gunboots]] fire. They are found in [[Safe Zone|safe zones]] (often inside a crate that must be stomped open) and next to the [[Boss|boss]] arena. Each module is stamped with a letter showing which weapon it holds, and picking one up always swaps your current weapon for the new one — a module never contains the weapon you are already carrying, unless it is re-rolled with [[Reverse Engineering]].
'''Gun modules''' are containers that change which weapon the player's [[Gunboots|gunboots]] fire. They are found in [[Safe Zone|safe zones]], inside the crates scattered through the well (stomp to open), and next to the [[Final Boss|boss]] arena. Each module is stamped with a letter showing which weapon it holds, and picking one up always swaps your current weapon for the new one — a module never contains the weapon you are already carrying, unless it is re-rolled with [[Reverse Engineering]].


== Weapons ==
== Weapons ==

Latest revision as of 01:58, 5 July 2026

Gun modules are containers that change which weapon the player's gunboots fire. They are found in safe zones, inside the crates scattered through the well (stomp to open), and next to the boss arena. Each module is stamped with a letter showing which weapon it holds, and picking one up always swaps your current weapon for the new one — a module never contains the weapon you are already carrying, unless it is re-rolled with Reverse Engineering.

Weapons[edit]

Module types[edit]

Every module also comes in one of two container types, granting a small bonus on pickup:

Battery: +2 charges
Heart: +1 hp

Trivia[edit]

  • Shooting a gun module while the Reverse Engineering upgrade is active re-rolls the weapon inside. A re-rolled module may contain the weapon you already have — the only way that can happen.