Upgrades: Difference between revisions

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Add Cut upgrades section: 3 table-flagged cuts + 12 sprite-only cuts from the game data
Sprite-only cuts as a table, not link-styled grid tiles
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Twelve more exist only as sprites (<code>sUg*</code>), with no entry in the upgrade table and no effect in the code. Names are taken from the sprite names:
Twelve more exist only as sprites (<code>sUg*</code>), with no entry in the upgrade table and no effect in the code. Names are taken from the sprite names:


<div class="dw-grid">
{| class="wikitable"
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/alchemy.png"></span><span class="dw-grid__label">Alchemy</span></div>
! Sprite !! Sprite name
|-
| <span class="dw-sprite" data-sprite="upgrades/alchemy.png"></span> || Alchemy (<code>sUgAlchemy</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/drill.png"></span> || Drill (<code>sUgDrill</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/explodingknees.png"></span> || Exploding Knees (<code>sUgExplodingKnees</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/fengshui.png"></span> || Fengshui (<code>sUgFengshui</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/fightin.png"></span> || Fightin (<code>sUgFightin</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/flap.png"></span> || Flap (<code>sUgFlap</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/gravsuit.png"></span> || Grav Suit (<code>sUgGravSuit</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/hardskin.png"></span> || Hardskin (<code>sUgHardskin</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/headboot.png"></span> || Headboot (<code>sUgHeadboot</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/straightshooter.png"></span> || Straight Shooter (<code>sUgStraightShooter</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/weirdgem.png"></span> || Weird Gem (<code>sUgWeirdGem</code>)
|-
| <span class="dw-sprite" data-sprite="upgrades/zen.png"></span> || Zen (<code>sUgZen</code>)
|}
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/drill.png"></span><span class="dw-grid__label">Drill</span></div>
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/drill.png"></span><span class="dw-grid__label">Drill</span></div>
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/explodingknees.png"></span><span class="dw-grid__label">Exploding Knees</span></div>
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/explodingknees.png"></span><span class="dw-grid__label">Exploding Knees</span></div>

Revision as of 04:24, 5 July 2026

Upgrades can be chosen at the end of every level. There are 20 upgrades in Downwell. The player can choose from 3 upgrades by default. After using the Youth upgrade, your choices are increased by 1. Boulder Style reduces the number of choices by 1. Handstand Style eliminates upgrades altogether.

All upgrades are equally likely to be offered; there are no rare upgrades. The pool only shrinks as you collect them: an upgrade you already own is never offered again.

Upgrades

Cut upgrades

The game data contains upgrades that were cut from the final game. Three are still in the upgrade table with full data but flagged unavailable, so they never appear in the level-clear choice or shops:

Upgrade Sprite In-code description Price Japanese
DUMBBELL less bounce from stomping 500G ダンベル
SUPER CHARGE gain 4 charge 200G スーパーチャージ
SUDDEN FORTUNE gain 400 gems 200G ラッキー

Twelve more exist only as sprites (sUg*), with no entry in the upgrade table and no effect in the code. Names are taken from the sprite names:

Sprite Sprite name
Alchemy (sUgAlchemy)
Drill (sUgDrill)
Exploding Knees (sUgExplodingKnees)
Fengshui (sUgFengshui)
Fightin (sUgFightin)
Flap (sUgFlap)
Grav Suit (sUgGravSuit)
Hardskin (sUgHardskin)
Headboot (sUgHeadboot)
Straight Shooter (sUgStraightShooter)
Weird Gem (sUgWeirdGem)
Zen (sUgZen)
Drill
Exploding Knees
Fengshui
Fightin
Flap
Grav Suit
Hardskin
Headboot
Straight Shooter
Weird Gem
Zen

Some sprite names are earlier names of shipped upgrades rather than distinct items — the live upgrade flags and icons show the history: Blast Module's internal flag is still pugExplodingKnees, Hot Casing's icon sprite is sUgLeak, Gunpowder Blocks uses sUgChainReaction, Heart Balloon uses sUgDecoy, and Gem Sick uses sUgLess.