Enemies: Difference between revisions

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Remove (hard) qualifier from Eyefish grid label
Boss section: neon clone variants (boss-spawned neon* objects)
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== Boss ==
== Boss ==
The [[Final Boss]] spawns pale clones of earlier enemies (the <code>neon*</code> objects), matching the section of the [[Abyss]] the fight has reached.


<div class="dw-grid">
<div class="dw-grid">
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="areas/abyss.png"></span><span class="dw-grid__label">Final Boss</span>]]</div>
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="areas/abyss.png"></span><span class="dw-grid__label">Final Boss</span>]]</div>
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="enemies/neonbat.png"></span><span class="dw-grid__label">Neon Bat</span>]]</div>
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="enemies/neonjelly.png"></span><span class="dw-grid__label">Neon Jelly</span>]]</div>
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="enemies/neonredball.png"></span><span class="dw-grid__label">Neon Red Ball</span>]]</div>
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="enemies/obake.png"></span><span class="dw-grid__label">Neon Obake</span>]]</div>
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="enemies/neongaschaser.png"></span><span class="dw-grid__label">Neon Gas Chaser</span>]]</div>
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="enemies/mohawkmon.png"></span><span class="dw-grid__label">Neon Mohawk</span>]]</div>
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="enemies/squid.png"></span><span class="dw-grid__label">Neon Squid</span>]]</div>
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[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 03:48, 5 July 2026

Enemies appear randomly throughout each level and may actively attack or passively damage the player. Killing multiple enemies between landing on the ground will result in combos and can yield bonuses. Most enemies can be stomped on which will kill them and recharge the player's gunboots. However, some enemies will damage the player if stomped on; these enemies generally display the secondary color (default red) along their top side as a reminder that they should not be stepped on.

Caverns

Catacombs

Aquifer

Limbo

Boss

The Final Boss spawns pale clones of earlier enemies (the neon* objects), matching the section of the Abyss the fight has reached.