Triple: Difference between revisions
Capitalize "Safe Zone" as a proper term throughout |
Full stat table from bStatInitLevel1.gml (base and gem-high values) |
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Each bullet deals 5 damage (8 while [[Gem High|gem high]]), so the full fan hitting one target compares well with the [[Machinegun]] — but at range the fan spreads out and usually only one bullet connects. | Each bullet deals 5 damage (8 while [[Gem High|gem high]]), so the full fan hitting one target compares well with the [[Machinegun]] — but at range the fan spreads out and usually only one bullet connects. | ||
== Stats == | |||
All values from the weapon table in <code>bStatInitLevel1.gml</code>. | |||
{| class="wikitable" | |||
! Stat !! Base !! While [[Gem High|gem high]] | |||
|- | |||
| Charge cost per shot || 2 || 2 | |||
|- | |||
| Damage per projectile || 5 || 8 | |||
|- | |||
| Projectiles per trigger pull || 1 || 1 | |||
|- | |||
| Shot pattern || 1 (fan) || 1 (fan) | |||
|- | |||
| Rate of fire (internal value) || 8 || 7 | |||
|- | |||
| Recoil (negative = upward lift) || -0.3 || -0.4 | |||
|- | |||
| Projectile speed || 6 || 6 | |||
|- | |||
| Spread || 1 || 1 | |||
|- | |||
| Pierces enemies || No || No | |||
|- | |||
| Screen shake (strength / frames) || 3 / 4 || 4 / 4 | |||
|} | |||
== Acquisition == | == Acquisition == | ||
The triple can be found in [[Gun Modules|gun modules]] within [[Safe Zone| | The triple can be found in [[Gun Modules|gun modules]] within [[Safe Zone|safe zones]]. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||