Triple: Difference between revisions

Capitalize "Safe Zone" as a proper term throughout
Full stat table from bStatInitLevel1.gml (base and gem-high values)
 
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Each bullet deals 5 damage (8 while [[Gem High|gem high]]), so the full fan hitting one target compares well with the [[Machinegun]] — but at range the fan spreads out and usually only one bullet connects.
Each bullet deals 5 damage (8 while [[Gem High|gem high]]), so the full fan hitting one target compares well with the [[Machinegun]] — but at range the fan spreads out and usually only one bullet connects.
== Stats ==
All values from the weapon table in <code>bStatInitLevel1.gml</code>.
{| class="wikitable"
! Stat !! Base !! While [[Gem High|gem high]]
|-
| Charge cost per shot || 2 || 2
|-
| Damage per projectile || 5 || 8
|-
| Projectiles per trigger pull || 1 || 1
|-
| Shot pattern || 1 (fan) || 1 (fan)
|-
| Rate of fire (internal value) || 8 || 7
|-
| Recoil (negative = upward lift) || -0.3 || -0.4
|-
| Projectile speed || 6 || 6
|-
| Spread || 1 || 1
|-
| Pierces enemies || No || No
|-
| Screen shake (strength / frames) || 3 / 4 || 4 / 4
|}


== Acquisition ==
== Acquisition ==


The triple can be found in [[Gun Modules|gun modules]] within [[Safe Zone|Safe Zones]].
The triple can be found in [[Gun Modules|gun modules]] within [[Safe Zone|safe zones]].


[[Category:Weapons]]
[[Category:Weapons]]