Puncher: Difference between revisions

Capitalize "Safe Zone" as a proper term throughout
Full stat table from bStatInitLevel1.gml (base and gem-high values)
 
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The projectiles fly straight and side by side, dealing 7 damage each (9 while [[Gem High|gem high]]). Their range is short.
The projectiles fly straight and side by side, dealing 7 damage each (9 while [[Gem High|gem high]]). Their range is short.
== Stats ==
All values from the weapon table in <code>bStatInitLevel1.gml</code>.
{| class="wikitable"
! Stat !! Base !! While [[Gem High|gem high]]
|-
| Charge cost per shot || 2 || 2
|-
| Damage per projectile || 7 || 9
|-
| Projectiles per trigger pull || 1 || 1
|-
| Shot pattern || 2 (parallel) || 2 (parallel)
|-
| Rate of fire (internal value) || 11 || 10
|-
| Recoil (negative = upward lift) || -0.5 || -0.5
|-
| Projectile speed || 7 || 7
|-
| Spread || 0 || 0
|-
| Pierces enemies || No || No
|-
| Screen shake (strength / frames) || 4 / 4 || 5 / 5
|}


== Acquisition ==
== Acquisition ==


The puncher can be found in [[Gun Modules|gun modules]] within [[Safe Zone|Safe Zones]].
The puncher can be found in [[Gun Modules|gun modules]] within [[Safe Zone|safe zones]].


[[Category:Weapons]]
[[Category:Weapons]]