Burst: Difference between revisions
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Capitalize "Safe Zone" as a proper term throughout |
Full stat table from bStatInitLevel1.gml (base and gem-high values) |
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| Line 23: | Line 23: | ||
The volley delivers its damage almost instantly, and while [[Gem High|gem high]] the damage per bullet doubles from 7 to 14. There is a pause between volleys. | The volley delivers its damage almost instantly, and while [[Gem High|gem high]] the damage per bullet doubles from 7 to 14. There is a pause between volleys. | ||
== Stats == | |||
All values from the weapon table in <code>bStatInitLevel1.gml</code>. | |||
{| class="wikitable" | |||
! Stat !! Base !! While [[Gem High|gem high]] | |||
|- | |||
| Charge cost per shot || 3 || 3 | |||
|- | |||
| Damage per projectile || 7 || 14 | |||
|- | |||
| Projectiles per trigger pull || 2 || 2 | |||
|- | |||
| Frames between burst rounds || 5 || 5 | |||
|- | |||
| Shot pattern || 0 (straight) || 0 (straight) | |||
|- | |||
| Rate of fire (internal value) || -13 || -10 | |||
|- | |||
| Recoil (negative = upward lift) || 0 || 0 | |||
|- | |||
| Projectile speed || 8 || 8 | |||
|- | |||
| Spread || 2.5 || 2 | |||
|- | |||
| Pierces enemies || No || No | |||
|- | |||
| Screen shake (strength / frames) || 2 / 3 || 3 / 4 | |||
|} | |||
== Acquisition == | == Acquisition == | ||
The burst can be found in [[Gun Modules|gun modules]] within [[Safe Zone| | The burst can be found in [[Gun Modules|gun modules]] within [[Safe Zone|safe zones]]. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Latest revision as of 04:02, 5 July 2026
| Burst | |
|---|---|
| Type | Gun module (B) |
| Charge cost | 3 per shot |
| Damage | 7 per bullet (14 while gem high) |
| Japanese | バースト |
Burst (バースト) is a weapon that fires a super-fast volley of bullets in rapid succession for three charges per trigger pull.
Behavior[edit]
The volley delivers its damage almost instantly, and while gem high the damage per bullet doubles from 7 to 14. There is a pause between volleys.
Stats[edit]
All values from the weapon table in bStatInitLevel1.gml.
| Stat | Base | While gem high |
|---|---|---|
| Charge cost per shot | 3 | 3 |
| Damage per projectile | 7 | 14 |
| Projectiles per trigger pull | 2 | 2 |
| Frames between burst rounds | 5 | 5 |
| Shot pattern | 0 (straight) | 0 (straight) |
| Rate of fire (internal value) | -13 | -10 |
| Recoil (negative = upward lift) | 0 | 0 |
| Projectile speed | 8 | 8 |
| Spread | 2.5 | 2 |
| Pierces enemies | No | No |
| Screen shake (strength / frames) | 2 / 3 | 3 / 4 |
Acquisition[edit]
The burst can be found in gun modules within safe zones.