Breakable Blocks: Difference between revisions

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Their look changes with the area: dirt in the [[Caverns]], boxes in the [[Catacombs]], coral in the [[Aquifer]]. [[Limbo]] has almost no blocks at all, and a narrow column of breakable blocks forms the final barrier before the [[Boss]].
Their look changes with the area: dirt in the [[Caverns]], boxes in the [[Catacombs]], coral in the [[Aquifer]]. [[Limbo]] has almost no blocks at all, and a narrow column of breakable blocks forms the final barrier before the [[Boss]].


Landing on breakable blocks ends your [[Combos|combo]] just like solid ground. With the [[Gunpowder Blocks]] upgrade, destroyed blocks fire a [[Machinegun]]-strength shot upward adjacent blocks trigger each other.
Landing on breakable blocks ends your [[Combos|combo]] just like solid ground. With the [[Gunpowder Blocks]] upgrade, destroyed blocks fire a [[Machinegun]]-strength shot upward; adjacent blocks trigger each other.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 06:51, 5 July 2026

Breakable blocks are destructible terrain, destroyed by shooting them or by hitting them from below with the player's head. Blocks tinged with the secondary colour (red, in the default palette) drop gems when broken.

Their look changes with the area: dirt in the Caverns, boxes in the Catacombs, coral in the Aquifer. Limbo has almost no blocks at all, and a narrow column of breakable blocks forms the final barrier before the Boss.

Landing on breakable blocks ends your combo just like solid ground. With the Gunpowder Blocks upgrade, destroyed blocks fire a Machinegun-strength shot upward; adjacent blocks trigger each other.