Spike Trap: Difference between revisions
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Spike Trap hazard page + soundtrack/ending redirects |
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
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! Internal name | ! Internal name | ||
| <code>spikeTrap</code> | | <code>spikeTrap</code> | ||
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A '''spike trap''' is a discoloured platform in the [[Catacombs]] that fires a row of spikes shortly after being stood on, then resets. | A '''spike trap''' is a discoloured platform in the [[Catacombs]] that fires a row of spikes shortly after being stood on, then resets. The spikes deal 1 damage. | ||
In [[Hard Mode]] every trap in the level fires simultaneously on a fixed rhythm regardless of where you land, | In [[Hard Mode]] every trap in the level fires simultaneously on a fixed rhythm regardless of where you land, Static spikes also line most of the ground in [[Limbo]]. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 02:23, 5 July 2026
| Spike Trap | |
|---|---|
| Type | Hazard |
| Damage | 1 |
| Found in | Catacombs, the Abyss |
| Internal name | spikeTrap
|
A spike trap is a discoloured platform in the Catacombs that fires a row of spikes shortly after being stood on, then resets. The spikes deal 1 damage.
In Hard Mode every trap in the level fires simultaneously on a fixed rhythm regardless of where you land, Static spikes also line most of the ground in Limbo.