Gunpowder Blocks: Difference between revisions
Remove fabricated shop price: ug[i][5] is never read for upgrades (dead data) |
Stats from obj_box_n: flat 20 dmg upward bullet (reused drone bullet), 4-way chain cascade, pugChainReaction |
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'''Gunpowder Blocks''' (カヤクブロック) is an [[Upgrades|upgrade]]. Blocks will shoot out bullets when destroyed. | '''Gunpowder Blocks''' (カヤクブロック) is an [[Upgrades|upgrade]]. Blocks will shoot out bullets when destroyed. | ||
== Stats == | |||
From the breakable-block code (<code>obj_box_n</code>): | |||
* Each destroyed block fires a single bullet straight up dealing '''20 damage'''. The damage is flat: it does not scale with area, depth, or anything else (and only one copy of the upgrade can be obtained). | |||
* The bullet is a reused [[Drone]] bullet (<code>bulletDrone</code>) with its damage overridden from the Drone's 4 up to 20, five times stronger than the Drone's own shots. | |||
* The upgrade also '''chains''': when a block breaks, the four orthogonally adjacent blocks are set to break 5 frames later, each releasing its own 20-damage bullet, so destruction cascades through connected clusters. The in-game description does not mention this. | |||
* Internally the upgrade flag is called <code>pugChainReaction</code>, after the cascade rather than the bullets; the name ''Gunpowder Blocks'' appears only in the display strings. | |||
[[Category:Upgrades]] | [[Category:Upgrades]] | ||