Safety Jetpack: Difference between revisions
Remove fabricated shop price: ug[i][5] is never read for upgrades (dead data) |
Mechanics from scrUpButtonFunctions/scrPlayerInit: zero-charge activation, 90 fuel at 0.5/frame, decaying fall-speed cap |
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'''Safety Jetpack''' (あんぜんジェットパック) is an [[Upgrades|upgrade]]. Jetpack for use when out of charge. | '''Safety Jetpack''' (あんぜんジェットパック) is an [[Upgrades|upgrade]]. Jetpack for use when out of charge. Its base [[Shop]] price is 200G. | ||
== Mechanics == | |||
The jetpack engages while airborne and holding the fire button, but only when [[Charge|charge]] is at zero; with any charge remaining, the [[Gunboots]] fire instead. | |||
It holds 90 fuel units, consumed at 0.5 per frame — 3 seconds of thrust at 60 fps. While thrusting, fall speed is capped at 3 × (fuel used ÷ fuel capacity): a fresh jetpack holds the player in place, and the cap loosens toward falling speed 3 as the fuel empties. The jetpack sprite shows three visual stages as fuel depletes. | |||
Fuel refills to full whenever the Gunboots recharge (landing, stomping an enemy or [[Doodads|doodad]]). | |||
[[Category:Upgrades]] | [[Category:Upgrades]] | ||