Gem Sick: Difference between revisions
Remove fabricated shop price: ug[i][5] is never read for upgrades (dead data) |
Gem High link + stats from scrGainGem/HUD: 300->480 frame streak window, own HUD sprite, pugLessResist |
||
| Line 10: | Line 10: | ||
</div> | </div> | ||
'''Gem Sick''' (ジェムよい) is an [[Upgrades|upgrade]]. | '''Gem Sick''' (ジェムよい) is an [[Upgrades|upgrade]] that makes [[Gem High|gem high]] last longer by slowing how quickly the gem streak decays. | ||
== Stats == | |||
The gem streak (and with it [[Gem High|gem high]]) survives as long as a countdown that resets with every gem collected. From the gem-gain code: | |||
* The countdown is normally '''300 frames (5 seconds)'''; with Gem Sick every gem collected sets it to '''480 frames (8 seconds)''' instead, a 60% longer window between pickups before the streak breaks. | |||
* The extension applies to every source that feeds the streak, including gem rewards granted directly by [[Combos|combos]] and other non-pickup sources. | |||
* The upgrade has its own HUD art: while it is held, the gem-high meter's flame animation is drawn with <code>sprGemsickMotion</code> instead of the usual <code>sprGemhighMotion</code>. | |||
* Internally the upgrade flag is called <code>pugLessResist</code>; the name ''Gem Sick'' appears only in the display strings. | |||
[[Category:Upgrades]] | [[Category:Upgrades]] | ||