Shop: Difference between revisions
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Remove Low-HP pity section (synopsis already covers the shop-relevant fact) |
Sign, shopkeeper and display case as thumbnails |
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<div class="dw-thumb"><span class="dw-sprite" data-sprite="grid/shop.png"></span><div class="dw-thumb__cap">The sign that appears when the shop spawns.</div></div> | |||
<div class="dw-thumb"><span class="dw-sprite" data-sprite="logo/idle_0.png"></span><div class="dw-thumb__cap">The shopkeeper.</div></div> | |||
<div class="dw-thumb"><span class="dw-sprite" data-sprite="shop/case.png"></span><div class="dw-thumb__cap">A display case, one of three on the counter.</div></div> | |||
The '''shop''' appears randomly like other [[Safe Zone|safe zones]] - unless you have the [[Member's Card]] [[Upgrades|upgrade]], in which case it appears at the start of every floor. | The '''shop''' appears randomly like other [[Safe Zone|safe zones]] - unless you have the [[Member's Card]] [[Upgrades|upgrade]], in which case it appears at the start of every floor. | ||
Revision as of 01:31, 5 July 2026
The sign that appears when the shop spawns.
The shopkeeper.
A display case, one of three on the counter.
The shop appears randomly like other safe zones - unless you have the Member's Card upgrade, in which case it appears at the start of every floor.
The track that plays in the shop normally is the first variant of Mochi Yasan. In the underwater shop, the second variant plays.
The three display cases are stocked in tiers: the first case holds only the cheapest consumables, while the priciest, Energy Drink and Curry, only ever appear in the third. When the player is at 2 HP or less, the first case is guaranteed to hold a Rice Ball.