Upgrades: Difference between revisions
Style: no em dashes; Shop keeps only shop-scoped pity info |
Add Cut upgrades section: 3 table-flagged cuts + 12 sprite-only cuts from the game data |
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<div class="dw-grid__tile">[[Safety Jetpack|<span class="dw-sprite" data-sprite="upgrades/safetyjetpack.png"></span><span class="dw-grid__label">Safety Jetpack</span>]]</div> | <div class="dw-grid__tile">[[Safety Jetpack|<span class="dw-sprite" data-sprite="upgrades/safetyjetpack.png"></span><span class="dw-grid__label">Safety Jetpack</span>]]</div> | ||
</div> | </div> | ||
== Cut upgrades == | |||
The game data contains upgrades that were cut from the final game. Three are still in the upgrade table with full data but flagged unavailable, so they never appear in the level-clear choice or shops: | |||
{| class="wikitable" | |||
! Upgrade !! Sprite !! In-code description !! Price !! Japanese | |||
|- | |||
| DUMBBELL || <span class="dw-sprite" data-sprite="upgrades/dumbbell.png"></span> || less bounce from stomping || 500G || ダンベル | |||
|- | |||
| SUPER CHARGE || <span class="dw-sprite" data-sprite="upgrades/supercharge.png"></span> || gain 4 charge || 200G || スーパーチャージ | |||
|- | |||
| SUDDEN FORTUNE || <span class="dw-sprite" data-sprite="upgrades/suddenfortune.png"></span> || gain 400 gems || 200G || ラッキー | |||
|} | |||
Twelve more exist only as sprites (<code>sUg*</code>), with no entry in the upgrade table and no effect in the code. Names are taken from the sprite names: | |||
<div class="dw-grid"> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/alchemy.png"></span><span class="dw-grid__label">Alchemy</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/drill.png"></span><span class="dw-grid__label">Drill</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/explodingknees.png"></span><span class="dw-grid__label">Exploding Knees</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/fengshui.png"></span><span class="dw-grid__label">Fengshui</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/fightin.png"></span><span class="dw-grid__label">Fightin</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/flap.png"></span><span class="dw-grid__label">Flap</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/gravsuit.png"></span><span class="dw-grid__label">Grav Suit</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/hardskin.png"></span><span class="dw-grid__label">Hardskin</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/headboot.png"></span><span class="dw-grid__label">Headboot</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/straightshooter.png"></span><span class="dw-grid__label">Straight Shooter</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/weirdgem.png"></span><span class="dw-grid__label">Weird Gem</span></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="upgrades/zen.png"></span><span class="dw-grid__label">Zen</span></div> | |||
</div> | |||
Some sprite names are earlier names of shipped upgrades rather than distinct items — the live upgrade flags and icons show the history: [[Blast Module]]'s internal flag is still <code>pugExplodingKnees</code>, [[Hot Casing]]'s icon sprite is <code>sUgLeak</code>, [[Gunpowder Blocks]] uses <code>sUgChainReaction</code>, [[Heart Balloon]] uses <code>sUgDecoy</code>, and [[Gem Sick]] uses <code>sUgLess</code>. | |||