Arm Spin Style: Difference between revisions
Style pages: effects and unlock thresholds verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA) |
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
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! Effect | ! Effect | ||
| Gem veins replaced by | | Gem veins replaced by gun modules; shops much rarer | ||
|- | |- | ||
! Unlock | ! Unlock | ||
| 3,000 total gems collected | | 3,000 total gems collected | ||
|} | |} | ||
'''Arm Spin Style''' is the first [[Styles|style]] to unlock, at 3,000 lifetime [[Gems|gems]]. | '''Arm Spin Style''' is the first [[Styles|style]] to unlock, at 3,000 lifetime [[Gems|gems]]. With it, the [[Gem Vein|gem veins]] found in [[Safe Zone|safe zones]] are always replaced by [[Gun Modules|gun modules]], and the chance of a side room being a [[Shop|shop]] drops from 1 in 2 to 1 in 7. | ||
== Strategy == | == Strategy == | ||
With gem veins gone, gems come mostly from enemies, so [[Combos|combos]] matter more. Every regular safe zone | With gem veins gone, gems come mostly from enemies, so [[Combos|combos]] matter more. Every regular safe zone contains a gun module instead of a gem vein. | ||
[[Category:Styles]] | [[Category:Styles]] | ||