Laser: Difference between revisions
Weapon pages: stats verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA) |
Full stat table from bStatInitLevel1.gml (base and gem-high values) |
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! Japanese | ! Japanese | ||
| レーザービーム | | レーザービーム | ||
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== Behavior == | == Behavior == | ||
At 25 damage per beam (35 while [[Gem High|gem high]]) the laser has the highest single-hit damage in the game, and since it pierces, one | At 25 damage per beam (35 while [[Gem High|gem high]]) the laser has the highest single-hit damage in the game, and since it pierces, one shot can hit several enemies in a line. A default charge meter holds only two shots, and bullet-immune enemies like [[Turtle|turtles]] are unaffected. | ||
== Stats == | |||
All values from the weapon table in <code>bStatInitLevel1.gml</code>. | |||
{| class="wikitable" | |||
! Stat !! Base !! While [[Gem High|gem high]] | |||
|- | |||
| Charge cost per shot || 4 || 4 | |||
|- | |||
| Damage per projectile || 25 || 35 | |||
|- | |||
| Projectiles per trigger pull || 1 || 0 | |||
|- | |||
| Shot pattern || 0 (straight) || 0 (straight) | |||
|- | |||
| Rate of fire (internal value) || -5 || -12 | |||
|- | |||
| Recoil (negative = upward lift) || -1 || -1.5 | |||
|- | |||
| Projectile speed || instant (beam) || instant (beam) | |||
|- | |||
| Spread || 0 || 0 | |||
|- | |||
| Pierces enemies || Yes || Yes | |||
|- | |||
| Screen shake (strength / frames) || 3 / 8 || 4 / 8 | |||
|} | |||
== Acquisition == | == Acquisition == | ||