Laser: Difference between revisions

Weapon pages: stats verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)
 
Full stat table from bStatInitLevel1.gml (base and gem-high values)
 
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! Japanese
! Japanese
| レーザービーム
| レーザービーム
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


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== Behavior ==
== Behavior ==


At 25 damage per beam (35 while [[Gem High|gem high]]) the laser has the highest single-hit damage in the game, and since it pierces, one well-lined-up shot can clear an entire column of enemies. The cost is steep — a default battery holds only two shots and armoured enemies like [[Turtle|turtles]] block what the beam cannot pierce.
At 25 damage per beam (35 while [[Gem High|gem high]]) the laser has the highest single-hit damage in the game, and since it pierces, one shot can hit several enemies in a line. A default charge meter holds only two shots, and bullet-immune enemies like [[Turtle|turtles]] are unaffected.
 
== Stats ==
 
All values from the weapon table in <code>bStatInitLevel1.gml</code>.
 
{| class="wikitable"
! Stat !! Base !! While [[Gem High|gem high]]
|-
| Charge cost per shot || 4 || 4
|-
| Damage per projectile || 25 || 35
|-
| Projectiles per trigger pull || 1 || 0
|-
| Shot pattern || 0 (straight) || 0 (straight)
|-
| Rate of fire (internal value) || -5 || -12
|-
| Recoil (negative = upward lift) || -1 || -1.5
|-
| Projectile speed || instant (beam) || instant (beam)
|-
| Spread || 0 || 0
|-
| Pierces enemies || Yes || Yes
|-
| Screen shake (strength / frames) || 3 / 8 || 4 / 8
|}


== Acquisition ==
== Acquisition ==