Shotgun: Difference between revisions

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Weapon pages: stats verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)
 
Full stat table from bStatInitLevel1.gml (base and gem-high values)
 
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! Japanese
! Japanese
| ショットガン
| ショットガン
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


'''Shotgun''' (ショットガン) is a weapon that blasts a wide spread of seven pellets downward for five [[Charge|charges]]. Its recoil is by far the strongest of any weapon each blast kicks the player upward about as much as a jump, making it as much a movement tool as a gun.
'''Shotgun''' (ショットガン) is a weapon that blasts a wide spread of seven pellets downward for five [[Charge|charges]]. Its recoil is the strongest of any weapon: each blast pushes the player upward about as much as a jump.


== Behavior ==
== Behavior ==


Each pellet deals 6 damage, so a point-blank blast is devastating, but the spread and short pellet range make it weak at a distance. The heavy charge cost means a default battery only holds one shot; shotgun runs want [[Battery|batteries]] and [[Car Battery|car batteries]]. While [[Gem High|gem high]] the blast more than doubles to 15 pellets.
Each pellet deals 6 damage, so a close-range blast deals high total damage, but the spread and short pellet range weaken it at a distance. The heavy charge cost means a default charge meter only holds one shot. While [[Gem High|gem high]] the blast more than doubles to 15 pellets.
 
== Stats ==
 
All values from the weapon table in <code>bStatInitLevel1.gml</code>.
 
{| class="wikitable"
! Stat !! Base !! While [[Gem High|gem high]]
|-
| Charge cost per shot || 5 || 5
|-
| Damage per projectile || 6 || 6
|-
| Projectiles per trigger pull || 7 || 15
|-
| Shot pattern || 0 (straight) || 0 (straight)
|-
| Rate of fire (internal value) || -20 || -15
|-
| Recoil (negative = upward lift) || -1.4 || -2
|-
| Projectile speed || 15 || 18
|-
| Spread || 10 || 12
|-
| Pierces enemies || No || No
|-
| Screen shake (strength / frames) || 4 / 6 || 5 / 10
|}


== Acquisition ==
== Acquisition ==

Latest revision as of 04:00, 5 July 2026

Shotgun
Type Gun module (S)
Charge cost 5 per shot
Damage 6 per pellet, 7 pellets (15 pellets while gem high)
Japanese ショットガン

Shotgun (ショットガン) is a weapon that blasts a wide spread of seven pellets downward for five charges. Its recoil is the strongest of any weapon: each blast pushes the player upward about as much as a jump.

Behavior[edit]

Each pellet deals 6 damage, so a close-range blast deals high total damage, but the spread and short pellet range weaken it at a distance. The heavy charge cost means a default charge meter only holds one shot. While gem high the blast more than doubles to 15 pellets.

Stats[edit]

All values from the weapon table in bStatInitLevel1.gml.

Stat Base While gem high
Charge cost per shot 5 5
Damage per projectile 6 6
Projectiles per trigger pull 7 15
Shot pattern 0 (straight) 0 (straight)
Rate of fire (internal value) -20 -15
Recoil (negative = upward lift) -1.4 -2
Projectile speed 15 18
Spread 10 12
Pierces enemies No No
Screen shake (strength / frames) 4 / 6 5 / 10

Acquisition[edit]

The shotgun can be found in gun modules within safe zones.