Machinegun: Difference between revisions
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Weapon pages: stats verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA) |
Full stat table from bStatInitLevel1.gml (base and gem-high values) |
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! Japanese | ! Japanese | ||
| マシンガン | | マシンガン | ||
|} | |} | ||
'''Machinegun''' (マシンガン) is a weapon, and the default form of the [[Gunboots|gunboots]] at the start of every run. It fires a single straight bullet per tap, costing one [[Charge|charge]], and holding the button | '''Machinegun''' (マシンガン) is a weapon, and the default form of the [[Gunboots|gunboots]] at the start of every run. It fires a single straight bullet per tap, costing one [[Charge|charge]], and holding the button fires continuously. | ||
== Behavior == | == Behavior == | ||
Along with [[Noppy]] it has the lowest charge cost in the game: one charge fires one accurate bullet, so a full charge meter provides long stretches of airtime. While [[Gem High|gem high]] its damage rises from 9 to 15 per bullet and it fires slightly faster. | |||
== Stats == | |||
All values from the weapon table in <code>bStatInitLevel1.gml</code>. | |||
{| class="wikitable" | |||
! Stat !! Base !! While [[Gem High|gem high]] | |||
|- | |||
| Charge cost per shot || 1 || 1 | |||
|- | |||
| Damage per projectile || 9 || 15 | |||
|- | |||
| Projectiles per trigger pull || 1 || 1 | |||
|- | |||
| Shot pattern || 0 (straight) || 0 (straight) | |||
|- | |||
| Rate of fire (internal value) || 7 || 6 | |||
|- | |||
| Recoil (negative = upward lift) || 0 || 0 | |||
|- | |||
| Projectile speed || 8 || 8 | |||
|- | |||
| Spread || 3 || 3 | |||
|- | |||
| Pierces enemies || No || No | |||
|- | |||
| Screen shake (strength / frames) || 2 / 3 || 3 / 4 | |||
|} | |||
== Acquisition == | == Acquisition == | ||
Latest revision as of 04:00, 5 July 2026
| Machinegun | |
|---|---|
| Type | Gun module (M) |
| Charge cost | 1 per shot |
| Damage | 9 (15 while gem high) |
| Japanese | マシンガン |
Machinegun (マシンガン) is a weapon, and the default form of the gunboots at the start of every run. It fires a single straight bullet per tap, costing one charge, and holding the button fires continuously.
Behavior[edit]
Along with Noppy it has the lowest charge cost in the game: one charge fires one accurate bullet, so a full charge meter provides long stretches of airtime. While gem high its damage rises from 9 to 15 per bullet and it fires slightly faster.
Stats[edit]
All values from the weapon table in bStatInitLevel1.gml.
| Stat | Base | While gem high |
|---|---|---|
| Charge cost per shot | 1 | 1 |
| Damage per projectile | 9 | 15 |
| Projectiles per trigger pull | 1 | 1 |
| Shot pattern | 0 (straight) | 0 (straight) |
| Rate of fire (internal value) | 7 | 6 |
| Recoil (negative = upward lift) | 0 | 0 |
| Projectile speed | 8 | 8 |
| Spread | 3 | 3 |
| Pierces enemies | No | No |
| Screen shake (strength / frames) | 2 / 3 | 3 / 4 |
Acquisition[edit]
The starting weapon of every run. It can also be found in gun modules like any other weapon.