Shotgun: Difference between revisions
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Capitalize "Safe Zone" as a proper term throughout |
Full stat table from bStatInitLevel1.gml (base and gem-high values) |
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| Line 23: | Line 23: | ||
Each pellet deals 6 damage, so a close-range blast deals high total damage, but the spread and short pellet range weaken it at a distance. The heavy charge cost means a default charge meter only holds one shot. While [[Gem High|gem high]] the blast more than doubles to 15 pellets. | Each pellet deals 6 damage, so a close-range blast deals high total damage, but the spread and short pellet range weaken it at a distance. The heavy charge cost means a default charge meter only holds one shot. While [[Gem High|gem high]] the blast more than doubles to 15 pellets. | ||
== Stats == | |||
All values from the weapon table in <code>bStatInitLevel1.gml</code>. | |||
{| class="wikitable" | |||
! Stat !! Base !! While [[Gem High|gem high]] | |||
|- | |||
| Charge cost per shot || 5 || 5 | |||
|- | |||
| Damage per projectile || 6 || 6 | |||
|- | |||
| Projectiles per trigger pull || 7 || 15 | |||
|- | |||
| Shot pattern || 0 (straight) || 0 (straight) | |||
|- | |||
| Rate of fire (internal value) || -20 || -15 | |||
|- | |||
| Recoil (negative = upward lift) || -1.4 || -2 | |||
|- | |||
| Projectile speed || 15 || 18 | |||
|- | |||
| Spread || 10 || 12 | |||
|- | |||
| Pierces enemies || No || No | |||
|- | |||
| Screen shake (strength / frames) || 4 / 6 || 5 / 10 | |||
|} | |||
== Acquisition == | == Acquisition == | ||
The shotgun can be found in [[Gun Modules|gun modules]] within [[Safe Zone| | The shotgun can be found in [[Gun Modules|gun modules]] within [[Safe Zone|safe zones]]. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Latest revision as of 04:00, 5 July 2026
| Shotgun | |
|---|---|
| Type | Gun module (S) |
| Charge cost | 5 per shot |
| Damage | 6 per pellet, 7 pellets (15 pellets while gem high) |
| Japanese | ショットガン |
Shotgun (ショットガン) is a weapon that blasts a wide spread of seven pellets downward for five charges. Its recoil is the strongest of any weapon: each blast pushes the player upward about as much as a jump.
Behavior[edit]
Each pellet deals 6 damage, so a close-range blast deals high total damage, but the spread and short pellet range weaken it at a distance. The heavy charge cost means a default charge meter only holds one shot. While gem high the blast more than doubles to 15 pellets.
Stats[edit]
All values from the weapon table in bStatInitLevel1.gml.
| Stat | Base | While gem high |
|---|---|---|
| Charge cost per shot | 5 | 5 |
| Damage per projectile | 6 | 6 |
| Projectiles per trigger pull | 7 | 15 |
| Shot pattern | 0 (straight) | 0 (straight) |
| Rate of fire (internal value) | -20 | -15 |
| Recoil (negative = upward lift) | -1.4 | -2 |
| Projectile speed | 15 | 18 |
| Spread | 10 | 12 |
| Pierces enemies | No | No |
| Screen shake (strength / frames) | 4 / 6 | 5 / 10 |
Acquisition[edit]
The shotgun can be found in gun modules within safe zones.