Puncher: Difference between revisions
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Capitalize "Safe Zone" as a proper term throughout |
Full stat table from bStatInitLevel1.gml (base and gem-high values) |
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| Line 23: | Line 23: | ||
The projectiles fly straight and side by side, dealing 7 damage each (9 while [[Gem High|gem high]]). Their range is short. | The projectiles fly straight and side by side, dealing 7 damage each (9 while [[Gem High|gem high]]). Their range is short. | ||
== Stats == | |||
All values from the weapon table in <code>bStatInitLevel1.gml</code>. | |||
{| class="wikitable" | |||
! Stat !! Base !! While [[Gem High|gem high]] | |||
|- | |||
| Charge cost per shot || 2 || 2 | |||
|- | |||
| Damage per projectile || 7 || 9 | |||
|- | |||
| Projectiles per trigger pull || 1 || 1 | |||
|- | |||
| Shot pattern || 2 (parallel) || 2 (parallel) | |||
|- | |||
| Rate of fire (internal value) || 11 || 10 | |||
|- | |||
| Recoil (negative = upward lift) || -0.5 || -0.5 | |||
|- | |||
| Projectile speed || 7 || 7 | |||
|- | |||
| Spread || 0 || 0 | |||
|- | |||
| Pierces enemies || No || No | |||
|- | |||
| Screen shake (strength / frames) || 4 / 4 || 5 / 5 | |||
|} | |||
== Acquisition == | == Acquisition == | ||
The puncher can be found in [[Gun Modules|gun modules]] within [[Safe Zone| | The puncher can be found in [[Gun Modules|gun modules]] within [[Safe Zone|safe zones]]. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Latest revision as of 04:02, 5 July 2026
| Puncher | |
|---|---|
| Type | Gun module (P) |
| Charge cost | 2 per shot |
| Damage | 7 per projectile (9 while gem high) |
| Japanese | プンチャー |
Puncher (プンチャー) is a weapon that fires short-ranged projectiles in tight parallel lines for two charges. Unlike Triple, the shots have no random spread at all.
Behavior[edit]
The projectiles fly straight and side by side, dealing 7 damage each (9 while gem high). Their range is short.
Stats[edit]
All values from the weapon table in bStatInitLevel1.gml.
| Stat | Base | While gem high |
|---|---|---|
| Charge cost per shot | 2 | 2 |
| Damage per projectile | 7 | 9 |
| Projectiles per trigger pull | 1 | 1 |
| Shot pattern | 2 (parallel) | 2 (parallel) |
| Rate of fire (internal value) | 11 | 10 |
| Recoil (negative = upward lift) | -0.5 | -0.5 |
| Projectile speed | 7 | 7 |
| Spread | 0 | 0 |
| Pierces enemies | No | No |
| Screen shake (strength / frames) | 4 / 4 | 5 / 5 |
Acquisition[edit]
The puncher can be found in gun modules within safe zones.