Burst: Difference between revisions
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
Full stat table from bStatInitLevel1.gml (base and gem-high values) |
||
| (One intermediate revision by the same user not shown) | |||
| Line 23: | Line 23: | ||
The volley delivers its damage almost instantly, and while [[Gem High|gem high]] the damage per bullet doubles from 7 to 14. There is a pause between volleys. | The volley delivers its damage almost instantly, and while [[Gem High|gem high]] the damage per bullet doubles from 7 to 14. There is a pause between volleys. | ||
== Stats == | |||
All values from the weapon table in <code>bStatInitLevel1.gml</code>. | |||
{| class="wikitable" | |||
! Stat !! Base !! While [[Gem High|gem high]] | |||
|- | |||
| Charge cost per shot || 3 || 3 | |||
|- | |||
| Damage per projectile || 7 || 14 | |||
|- | |||
| Projectiles per trigger pull || 2 || 2 | |||
|- | |||
| Frames between burst rounds || 5 || 5 | |||
|- | |||
| Shot pattern || 0 (straight) || 0 (straight) | |||
|- | |||
| Rate of fire (internal value) || -13 || -10 | |||
|- | |||
| Recoil (negative = upward lift) || 0 || 0 | |||
|- | |||
| Projectile speed || 8 || 8 | |||
|- | |||
| Spread || 2.5 || 2 | |||
|- | |||
| Pierces enemies || No || No | |||
|- | |||
| Screen shake (strength / frames) || 2 / 3 || 3 / 4 | |||
|} | |||
== Acquisition == | == Acquisition == | ||