Burst: Difference between revisions

Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows
Full stat table from bStatInitLevel1.gml (base and gem-high values)
 
(One intermediate revision by the same user not shown)
Line 23: Line 23:


The volley delivers its damage almost instantly, and while [[Gem High|gem high]] the damage per bullet doubles from 7 to 14. There is a pause between volleys.
The volley delivers its damage almost instantly, and while [[Gem High|gem high]] the damage per bullet doubles from 7 to 14. There is a pause between volleys.
== Stats ==
All values from the weapon table in <code>bStatInitLevel1.gml</code>.
{| class="wikitable"
! Stat !! Base !! While [[Gem High|gem high]]
|-
| Charge cost per shot || 3 || 3
|-
| Damage per projectile || 7 || 14
|-
| Projectiles per trigger pull || 2 || 2
|-
| Frames between burst rounds || 5 || 5
|-
| Shot pattern || 0 (straight) || 0 (straight)
|-
| Rate of fire (internal value) || -13 || -10
|-
| Recoil (negative = upward lift) || 0 || 0
|-
| Projectile speed || 8 || 8
|-
| Spread || 2.5 || 2
|-
| Pierces enemies || No || No
|-
| Screen shake (strength / frames) || 2 / 3 || 3 / 4
|}


== Acquisition ==
== Acquisition ==