Triple: Difference between revisions
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Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
Full stat table from bStatInitLevel1.gml (base and gem-high values) |
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Each bullet deals 5 damage (8 while [[Gem High|gem high]]), so the full fan hitting one target compares well with the [[Machinegun]] — but at range the fan spreads out and usually only one bullet connects. | Each bullet deals 5 damage (8 while [[Gem High|gem high]]), so the full fan hitting one target compares well with the [[Machinegun]] — but at range the fan spreads out and usually only one bullet connects. | ||
== Stats == | |||
All values from the weapon table in <code>bStatInitLevel1.gml</code>. | |||
{| class="wikitable" | |||
! Stat !! Base !! While [[Gem High|gem high]] | |||
|- | |||
| Charge cost per shot || 2 || 2 | |||
|- | |||
| Damage per projectile || 5 || 8 | |||
|- | |||
| Projectiles per trigger pull || 1 || 1 | |||
|- | |||
| Shot pattern || 1 (fan) || 1 (fan) | |||
|- | |||
| Rate of fire (internal value) || 8 || 7 | |||
|- | |||
| Recoil (negative = upward lift) || -0.3 || -0.4 | |||
|- | |||
| Projectile speed || 6 || 6 | |||
|- | |||
| Spread || 1 || 1 | |||
|- | |||
| Pierces enemies || No || No | |||
|- | |||
| Screen shake (strength / frames) || 3 / 4 || 4 / 4 | |||
|} | |||
== Acquisition == | == Acquisition == | ||
Latest revision as of 04:01, 5 July 2026
| Triple | |
|---|---|
| Type | Gun module (T) |
| Charge cost | 2 per shot |
| Damage | 5 per bullet, 3 bullets (8 per bullet while gem high) |
| Japanese | トリプルショット |
Triple (トリプルショット) is a weapon that fires a fan of three short-ranged bullets for two charges. The spread covers a wide area beneath the player.
Behavior[edit]
Each bullet deals 5 damage (8 while gem high), so the full fan hitting one target compares well with the Machinegun — but at range the fan spreads out and usually only one bullet connects.
Stats[edit]
All values from the weapon table in bStatInitLevel1.gml.
| Stat | Base | While gem high |
|---|---|---|
| Charge cost per shot | 2 | 2 |
| Damage per projectile | 5 | 8 |
| Projectiles per trigger pull | 1 | 1 |
| Shot pattern | 1 (fan) | 1 (fan) |
| Rate of fire (internal value) | 8 | 7 |
| Recoil (negative = upward lift) | -0.3 | -0.4 |
| Projectile speed | 6 | 6 |
| Spread | 1 | 1 |
| Pierces enemies | No | No |
| Screen shake (strength / frames) | 3 / 4 | 4 / 4 |
Acquisition[edit]
The triple can be found in gun modules within safe zones.