Laser: Difference between revisions
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Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
Full stat table from bStatInitLevel1.gml (base and gem-high values) |
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At 25 damage per beam (35 while [[Gem High|gem high]]) the laser has the highest single-hit damage in the game, and since it pierces, one shot can hit several enemies in a line. A default charge meter holds only two shots, and bullet-immune enemies like [[Turtle|turtles]] are unaffected. | At 25 damage per beam (35 while [[Gem High|gem high]]) the laser has the highest single-hit damage in the game, and since it pierces, one shot can hit several enemies in a line. A default charge meter holds only two shots, and bullet-immune enemies like [[Turtle|turtles]] are unaffected. | ||
== Stats == | |||
All values from the weapon table in <code>bStatInitLevel1.gml</code>. | |||
{| class="wikitable" | |||
! Stat !! Base !! While [[Gem High|gem high]] | |||
|- | |||
| Charge cost per shot || 4 || 4 | |||
|- | |||
| Damage per projectile || 25 || 35 | |||
|- | |||
| Projectiles per trigger pull || 1 || 0 | |||
|- | |||
| Shot pattern || 0 (straight) || 0 (straight) | |||
|- | |||
| Rate of fire (internal value) || -5 || -12 | |||
|- | |||
| Recoil (negative = upward lift) || -1 || -1.5 | |||
|- | |||
| Projectile speed || instant (beam) || instant (beam) | |||
|- | |||
| Spread || 0 || 0 | |||
|- | |||
| Pierces enemies || Yes || Yes | |||
|- | |||
| Screen shake (strength / frames) || 3 / 8 || 4 / 8 | |||
|} | |||
== Acquisition == | == Acquisition == | ||
Latest revision as of 04:01, 5 July 2026
| Laser | |
|---|---|
| Type | Gun module (L) |
| Charge cost | 4 per shot |
| Damage | 25 (35 while gem high) |
| Japanese | レーザービーム |
Laser (レーザービーム) is a weapon that fires an instantaneous piercing beam straight down for four charges. The beam passes through enemies and breakable blocks, stopping only at solid ground, and firing it lifts the player upward like a jump.
Behavior[edit]
At 25 damage per beam (35 while gem high) the laser has the highest single-hit damage in the game, and since it pierces, one shot can hit several enemies in a line. A default charge meter holds only two shots, and bullet-immune enemies like turtles are unaffected.
Stats[edit]
All values from the weapon table in bStatInitLevel1.gml.
| Stat | Base | While gem high |
|---|---|---|
| Charge cost per shot | 4 | 4 |
| Damage per projectile | 25 | 35 |
| Projectiles per trigger pull | 1 | 0 |
| Shot pattern | 0 (straight) | 0 (straight) |
| Rate of fire (internal value) | -5 | -12 |
| Recoil (negative = upward lift) | -1 | -1.5 |
| Projectile speed | instant (beam) | instant (beam) |
| Spread | 0 | 0 |
| Pierces enemies | Yes | Yes |
| Screen shake (strength / frames) | 3 / 8 | 4 / 8 |
Acquisition[edit]
The laser can be found in gun modules within safe zones.