Spike Trap: Difference between revisions

Spike Trap hazard page + soundtrack/ending redirects
 
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows
 
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! Internal name
! Internal name
| <code>spikeTrap</code>
| <code>spikeTrap</code>
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


A '''spike trap''' is a discoloured platform in the [[Catacombs]] that fires a row of spikes shortly after being stood on, then resets. Land, move on, and don't linger.
A '''spike trap''' is a discoloured platform in the [[Catacombs]] that fires a row of spikes shortly after being stood on, then resets. The spikes deal 1 damage.


In [[Hard Mode]] every trap in the level fires simultaneously on a fixed rhythm regardless of where you land, turning the descent into a timing exercise. Static spikes also line most of the ground in [[Limbo]].
In [[Hard Mode]] every trap in the level fires simultaneously on a fixed rhythm regardless of where you land, Static spikes also line most of the ground in [[Limbo]].


[[Category:Game mechanics]]
[[Category:Game mechanics]]