Hard Mode: Difference between revisions
Areas, boss, Hard Mode, redirects; verified against decompiled game code |
Pattern-script swap corrections: gasSpin and Clam are in the game; Eyefish is hard-mode only |
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== Changes by area == | == Changes by area == | ||
* '''[[Caverns]]''' — extra spawns, and | * '''[[Caverns]]''' — extra spawns, and the [[Eyefish]]: a bullet-immune floater that must be stomped. | ||
* '''[[Catacombs]]''' — every spike trap fires simultaneously on a fixed rhythm instead of when stepped on. | * '''[[Catacombs]]''' — every spike trap fires simultaneously on a fixed rhythm instead of when stepped on. | ||
* '''[[Aquifer]]''' — no air-pot [[Doodads|doodads]]; loose air bubbles hang scattered in the water instead. | * '''[[Aquifer]]''' — no air-pot [[Doodads|doodads]]; loose air bubbles hang scattered in the water instead. | ||