Hard Mode: Difference between revisions

Areas, boss, Hard Mode, redirects; verified against decompiled game code
 
Pattern-script swap corrections: gasSpin and Clam are in the game; Eyefish is hard-mode only
 
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== Changes by area ==
== Changes by area ==


* '''[[Caverns]]''' — extra spawns, and a small airborne [[Turtle]] variant that must be stomped.
* '''[[Caverns]]''' — extra spawns, and the [[Eyefish]]: a bullet-immune floater that must be stomped.
* '''[[Catacombs]]''' — every spike trap fires simultaneously on a fixed rhythm instead of when stepped on.
* '''[[Catacombs]]''' — every spike trap fires simultaneously on a fixed rhythm instead of when stepped on.
* '''[[Aquifer]]''' — no air-pot [[Doodads|doodads]]; loose air bubbles hang scattered in the water instead.
* '''[[Aquifer]]''' — no air-pot [[Doodads|doodads]]; loose air bubbles hang scattered in the water instead.