Final Boss: Difference between revisions

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Areas, boss, Hard Mode, redirects; verified against decompiled game code
 
Use clipped view of the assembled boss (in-fight part composition), not the unused monolith sprite
 
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! colspan="2" class="dw-infobox__title" | Final Boss
! colspan="2" class="dw-infobox__title" | Final Boss
|-
|-
| colspan="2" class="dw-infobox__image" | <span class="dw-sprite" data-sprite="areas/bosseye.png"></span>
| colspan="2" class="dw-infobox__image" | <span class="dw-sprite" data-sprite="areas/boss.png"></span>
|-
|-
! Type
! Type
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! Internal name
! Internal name
| <code>FINALBOSS</code>
| <code>FINALBOSS</code>
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


The '''final boss''' waits at the bottom of the [[Abyss]], behind a column of [[Breakable Blocks|breakable blocks]] — a vast buried creature of which you only ever fight the eye. It stays dormant until your first shot lands.
The '''final boss''' is at the bottom of the [[Abyss]], behind a column of [[Breakable Blocks|breakable blocks]]. It stays dormant until shot.


== The fight ==
== The fight ==


The boss is effectively invulnerable except when its eye opens. Enough accumulated damage makes it flinch and close up; roughly four such wounds push it into the next phase, and each phase drags the fight down through a section of the Abyss echoing one of the four areas. Throughout, it fires spreads of bullets, lashes with tentacles, and spawns pale clones of that section's enemies (internally the <code>neon*</code> family — neonBat, neonJelly, neonSquid and kin).
The boss can only be damaged while its eye is open. Accumulated damage (220 per flinch) makes it close up; after about four flinches it advances to the next phase, and each phase moves the fight down through a section of the Abyss based on one of the four areas. It attacks with bullet spreads and tentacles, and spawns pale clones of the current section's enemies (the <code>neon*</code> objects: neonBat, neonJelly, neonRedBall, neonObake, neonGasChaser, neonMohawk, neonSquid).


Kill it and the [[Ending|ending]] begins. Beating it for the first time unlocks [[Hard Mode]], where it gains an extra bullet spread per attack.
Killing it starts the [[Ending|ending]]. Beating it for the first time unlocks [[Hard Mode]], in which it fires an extra bullet spread per attack.


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 03:35, 5 July 2026

Final Boss
Type Boss
Found in The Abyss
Internal name FINALBOSS

The final boss is at the bottom of the Abyss, behind a column of breakable blocks. It stays dormant until shot.

The fight[edit]

The boss can only be damaged while its eye is open. Accumulated damage (220 per flinch) makes it close up; after about four flinches it advances to the next phase, and each phase moves the fight down through a section of the Abyss based on one of the four areas. It attacks with bullet spreads and tentacles, and spawns pale clones of the current section's enemies (the neon* objects: neonBat, neonJelly, neonRedBall, neonObake, neonGasChaser, neonMohawk, neonSquid).

Killing it starts the ending. Beating it for the first time unlocks Hard Mode, in which it fires an extra bullet spread per attack.