Rocket Jump: Difference between revisions
Remove fabricated shop price: ug[i][5] is never read for upgrades (dead data) |
Stats from scrJump/scrPlayerInit/bullet_blast: shared 50-dmg blast, smaller mask, hidden jumpsp buff, pugRocket |
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'''Rocket Jump''' (ロケットジャンプ) is an [[Upgrades|upgrade]]. Lift off. | '''Rocket Jump''' (ロケットジャンプ) is an [[Upgrades|upgrade]]. Lift off. | ||
== Stats == | |||
Every jump from solid ground spawns the same <code>bulletBlast</code> object that [[Blast Module]] uses, at the player's feet. From the game code: | |||
* The explosion deals '''50 damage''' (<code>bdmg = 50</code>), hitting every enemy it overlaps once per blast. | |||
* The damage window is the first 4 animation frames (at half speed, about 8 game frames). | |||
* The blast is reskinned to <code>spSplosion1</code>, a 64 by 64 sprite; since the collision mask follows the sprite, the explosion covers a quarter of the area of Blast Module's 128 by 128 blast. | |||
* The upgrade also '''raises jump speed from 4.4 to 5''', a hidden buff not mentioned in its description. ([[Boulder Style]]'s 15% jump penalty applies on top.) | |||
* Internally the upgrade flag is called <code>pugRocket</code>. | |||
* <code>spSplosion1</code> is shared with the game's generic weapon explosions (<code>bullet_explosion</code>), so the visual is not unique to this upgrade. | |||
[[Category:Upgrades]] | [[Category:Upgrades]] | ||